Note: We don’t recommend embedding textures in the FBX file using the Embed Media option. ![]() Make sure your textures are either sourced from your Unity Project or copy them into a folder called textures inside your Unity Project. Make sure your BlendShapes (Maya) or Morph targets (Max) are assigned. Prepare your Assets for export, using the following considerations: Object:Īll NURBS, NURMS, splines, patches, and subdiv surfaces must be converted to polygons (triangulation or quadrangulation) Make a preset or a custom scene exporter to automate or simplify the selection export process.Remove unwanted data from your scene and export the whole scene.Export only the selected objects if your application supports it.If you choose to export only specific objects in your scene, you can: You can optimize the data in Unity by keeping only the essential objects. Think about what you want to export: some scene objects are essential but others may be unnecessary.Īpplications often let you export selected objects or a whole scene. ![]() Note: In addition to these generation guidelines about exporting from 3d modeling applications, some 3d modeling applications have more specific information under these sections:
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